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Making it to Neverwinter

Our adventures wake up in a lighthouse, all except Cherem who is underwater, and decide then need to get back on track to get to Neverwinter. They realize that they ended up at this lighthouse when they were skiing down a mountain to leave the Silver Dragon. So, they figure if they travel back to the Silver dragon they will be atop of that same mountain and can get back on track.... Raven uses the magical compass and transports them to the silver dragon. Where they see a castle of clouds once more. Turning their packs to this castle they head down the mountain side. Once at the bottom they soon realize they are not where they expected to be. Reading the map and different roads signs they come across they quickly realize that was not the same mountain as before! Do the Elder dragons keep more then one lair? do they move their lairs? Only time will make this clear. For now they keep on mission to get to Neverwinter and travel north-west till they get there. After much traveli...

Underwater Level

We find our adventures heading down a mountain when they suddenly trip a magical spot and are transported to an island. Looking around they see a lighthouse, a dock and lots of water. This feels like an island by the amount of water they see. On the beach the adventures separate. Cherem jumps into the waters by himself.  Spectre meditates on the beach and the rest of the team fallow Kan-ra who spots a man standing on a nearby dock. At the dock they meet the a man named Typhoon. As he stands at the edge of the dock he tells them they have arrived on the Island of Ruathym. That there is a great item down in the dangerous depths of these waters. He also says he awaits for someone worthy to retrieve this item. He does not speak much more and never looks up from the water. They head back to the beach and find Spectre is in a trance, floating and unmovable.Kan-ra was able to see that this was from a magical force coming from the waters.... As they stood there trying to ri...

The Silver and The Gold

Our Adventures travel to the grate island. It is plush and green. They see a beautiful Tower Castle of Gold on the top of an island surrounded by nicely kept hedges. As they walk into the garden they find it is a magical maze. There is a central area with a sundial that has shadows that move , there are different areas where they have to collect magical gems before they are able to leave. Once they solve all of these they finally make it out of the gardens and to the base of the tower.They find there is the tower entrance, a labeled exit and a cultist laying dead on the ground. They venture into the tower and Surus is able to talk to the dragon in human form. Surus finds out the the cultist body they found, the dragon had thrown over the balcony a week ago. He is able to impress the dragon with a gift of all the gems they collected in the garden. After the dragon tells that there is an item they were in trusted with is up the next flight of stairs changes into a Gold Dragon a...

The Blue

The adventures find them-self back at the green fields (in Bahamuts realm) as they leave the town. Only this time there is no one to be found. After some doing they are able to find and release two of their party members from crystal in the main hall of the castle. They find two of these people they know and one they do not. They are not able to free the last member of their party. Enter - Cherem -The Blue Spectre - The Silver Cherem had stayed behind to help in Greenest (after Chapter1). He was approached by and old man who offered him help in exchange that Cherem do some tasks for him in the name of good. Cherem did and because one with the power of the blue dragon. The Protector. Along the way he teamed up with Spectre, who despite his personality flaws, was happy to aid in the fight and became one with the power of the white dragon. Being guided by this old man, they did many good things. One evening, as they were heading to find an inn, they suddenly found themselves...

The Green

Raven is able to speak with the green dragon and get the artifact. Also she find the red key They defeat Neronvain and discover the Cult of the Dragon forces are spared thin trying to guard all the different dragon lairs till the elders arrive. After a being granted the mystic item and their lives from the green elder dragon... the adventurous head to the nearby town for some rest. A messenger boy comes to them and beckons them out of the town to see an old man.

The Games

Adventures Raven, Kan-ra and Surus are transported so a beautiful field on the top they meet Bahamut and Tiamat in human forms playing chest     They learn they had a magic campus that will direct them and as a team teleport them to the castle and to the elder dragons they seek. Raven is the only one who can read it. They are also each given titles of the dragon they are bound to and duties in the group Leader of the group - final word - Kan-ra Defender of the Weak/In Need - wall of protection safe zone - Cherem Healer of the Wounded - Gad Finder of the Lost - Raven Power of the Travel - Surus Solver of the puzzles  - Danger  They travel back to the castle and find the dragon egg and ring of winter. They teleport  to the first dragon... the elder green....

Shopping - Elurel

The magic rings ..... Potion Shop - The Ess Shopkeeper  Essmeral - female sorcerer  Ring Ship - The Gold Ring Frotto - Hobbit - Merchant A Pair of Black Antlers  (Tavern pair of black antlers as sign) -barkeep Trish (cousin of Trish in Burdusk) (Burduck notes lost...) -meeting place of The order of the Gauntlet and the Harpers ( chapter in each town) Ontharr Frume and Leosin Erlanthar, along with a handful of other concerned leaders and scholars along the Sword Coast, are in the early stages of organizing against the Cult of the Dragon. Ontharr Frume represents the Order of the Gauntlet. His order shares many of the Harpers’ principles, but the two organizations are very different. The Order of the Gauntlet emphasizes faith, vigilance, and constant struggle against threats of evil. Many of its members are clerics and paladins, but the order welcomes anyone who shares its ideals. Discipline is key, and the order is distinctly more structured and hierarchi...